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TREWEL TOWERS

A tale of archery and magic...

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RESPONSIBILITIES

  • Designed Three Act story covering 27 Levels, lore objects, character bios, and enemy information.

  • Designed scripts for dialog covering 8 characters, oversaw correct readings by voice actors.

  • Designed original game idea and concept using HacknPlan, organizing into week-long sprints and managing scrum.

  • Created narrative design doc using Milanote, managing story interaction within Player Motion, Audio, Environment, and UI.

  • Managed team of 7 students: Logging hours, facilitating work, communication between teams.

AWARDS/
Competitions

  • Winner of Quinnipiac University's 2022 Game Showcase

  • 2022 Game Development World Championship Competitor

  • December 2022 Game Development World Championship 1st Place

EXPANSIVE STORY

Pre-development in-engine, I was tasked to come with a story that could be told across multiple levels and have the capability to be expanded through interactables such as lore books and voice lines. Being the first game narrative that I've designed, I broke down a three-act structure into twenty-seven parts. 

The story was written so that the three-act structure could in itself be apart of a three-act structure, allowing for the story to be easily expanded upon successful release. I got this idea from dissecting Neflix's/Riot's Arcane.

Steam
Itch.io
Twitter
Miro (Project Management)

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